A group of PMCs can have one person distract the Rogues while others flank around them. Rogues often travel in groups of 3-4 and suppress and advance on players they spot. Look for rocks overlooking the base to the east and south of the treatment plant.īeware when approaching the camp, Rogues are accurate and use high tier weapons and ammo that can kill on the first shot. There are many other sniping locations around the water treatment plant that work for clearing rogues in this manner. One key vantage point are the rocks on the beach where you can often snipe the rogues on the southeast entrance of the compound. One way of dispatching Rogues on the mounted machine guns and grenade launchers in the towers is sniping. Rogues hold corners if a hostile PMC is spotted, so be aware to not peek twice. Because of this, high-tier ammo is advised, although Rogues do not wear faceshields, so one can try to aim for the face with lower-tier ammo. Rogues are similar to Raiders in terms of equipment. Rogues are subject to shoot on sight any players nearby if they were shot recently including Scavs and PMCs alike no matter your Scav karma. If this happens, they will be considered hostile until the end of the raid. Also, if you climb a tower or a machine gun, you become an enemy for them. Rogues will not designate player Scavs as hostile on sight, only when they are shot at or otherwise provoked by standing too close. If a USEC player engages the Rogues, they will be considered hostile for their next 3 raids. If a Rogue manning a mounted weapon is killed, he may be replaced by another Rogue if there is another on the rooftop. If they are wounded while on a mounted weapon they will abandon the position to fall back and heal before returning to the mounted weapon. Rogues manning either the NSV machine guns or AGS-30 grenade machine guns will typically spot players within 200 to 250 meters, but have been observed to shoot even up to 500 meters accurately. They may also use flash grenades or fragmentation grenades against their enemies. They are extremely dangerous both in close-quarters and medium-range combat, capable of firing in full-auto with laser-like accuracy. Rogues often patrol in groups of 2-3, and will make use of highly accurate suppressive fire while pushing players. To USEC, Rogues will only engage once they have entered the plant, unless they are in a group with a BEAR PMC. They will open fire on players who come near the plant, but are more lenient towards USEC PMCs and Scavs. Rogues defend the water treatment plant by patrolling the area and manning emplaced weapons. Rogues are only found on the map Lighthouse, guarding a water treatment plant that they have converted into a base of operations since leaving the private military company USEC.Ī Rogue mounting a NSV "Utyos" machine gun Rogues have different health values than PMCs and other Scavs.
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